Round-robin tournaments are a fun way to get tournament experience and useful to understand how you stack up to other players and what you can improve on next. Read below to find out how these events work for the Catawba Pickleball Club.
What to Expect
- You will play 7 or more games over 2 hours, following a game schedule. An example can be found below.
- In each game, you will partner with a different person. This format is called a "mixed round-robin".
- Plan to arrive 20 minutes early so you can get settled, hydrated, and otherwise ready go so we can begin on time.
Before the day of the event
- Create a DUPR account, if you don't already have one, at https://mydupr.com/login. Games results will be logged to DUPR and you will get a rating based on wins, losses, and points scored.
- [Optional] Create an account in Court Reserve for Pickleball Charlotte, if you do not have one. This is not required, as you can manually sign in when you arrive.
Day of the Event
- Plan to arrive at Pickleball Charlotte - Ballantyne 20 minutes before the start time, e.g. 5:10 PM for a 5:30 start time, so there is time to get settled, hydrated, warmed up, etc.
- Check in at the front desk. The staff will help if you haven't done it before.
- The fee is $10/person, which goes to court rental fees. Cash, Venmo (@Mike-Drum-80), and PayPall (@madrum80) are all good options.
Rules and Game Play
- Games will be played to 11 points, win by 1 (first team to 11 wins).
- A player from each team is responsible for recording the scores after each game. Points-scored is a factor in your DUPR rating, so accuracy matters.
- Each person will partner with a different player over 7+ games.
- All line calls will be made by the team on the side of the potential "out" call.
- Please use the hand signal for "out" (point up with index finger) as it is difficult to hear verbal out calls.
- If there is any doubt a ball is "out", it should be considered "in" and everyone should continue playing until a clear "out" call is made.
- The "out" call must be made promptly after landing out of bounds (i.e. within a second or so).
- If the ball is hit after landing out of bounds, the ball should still be called "out", but be sure to call it promptly.
- Any ball that contacts a player's body before landing out of bounds will result in that player's team losing the rally (i.e. no catching or stopping balls that will go out of bounds).
- Kitchen (non-volley zone) faults are easy to miss, so call these as best you can.
- Each team gets a one-minute timeout per game. There are no planned breaks between games, so take a timeout if needed.
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